XR • Voice Assistant • Multimodal Interactions and more

Design at HTC Creative Labs

Time

Jul 2023- Present

Position

UX Designer

About HTC CREATIVE LABS

HTC Creative Labs is a product design, prototyping, and incubation studio that provides design strategy for all of HTC. It is a cross-functional team comprising designers, artists, developers, and researchers, responsible for HTC's most significant product, the HTC VIVE.

My Role

I am responsible for designing and enhancing the user experience in Extended Reality (XR), focusing on UI/UX, conducting in-depth research, ideation, and spatial experience design. I also prototype innovative spatial experiences.

In the summer of 2023, I joined HTC to embark on an exciting journey of designing intuitive user experiences and shaping the future of XR technologies. Collaborating with a talented team of creative directors, 3D artists, UX designers, and engineers, I worked on projects that contribute to HTC’s leading advancements in the XR industry. Here're the main projects I'm working on:

1. VIVE Voice Assistant
Designing a conversational virtual assistant that enables natural voice and gaze-based interactions within XR environments. My work included market research, defining voice flows, developing error-handling strategies, and designing multimodal interaction frameworks that combine visual, auditory, and AI-driven responses to create an intuitive user experience.

2. Next-Generation Operating System
Exploring future-forward XR interaction paradigms to enhance the spatial computing experience in HTC’s ecosystem. I contributed to designing spatial UI and interaction patterns, integrating gesture-based controls, hardware inputs, and gaze-driven navigation to create more immersive and adaptive user experiences.

Due to NDA policies, specific details of these projects remain confidential. Please reach out if you’d like to discuss my experience in more detail.

Takeaways
Insights I Gained for Designing XR Experience

1. Importance of Visualization in VR/AR Design.
Prototyping for AR/VR can be challenging. However, using visuals, especially low-fidelity ones, is crucial when discussing ideas with cross-functional teams. It aids in clearer communication with engineers, product managers, and UX researchers, providing insights into feasibility and timelines.

2. Always have an end-user perspective.
When diving into the AR/VR design landscape, the process often involves proving the concept. During this, it's vital not to lose sight of the users. The design should always bring value to stakeholders and address the needs of our target audience. Keeping their needs, desires, and pain points at the forefront of the design process ensured the solutions were not only innovative but also user-friendly and intuitive.

3. Staying Ahead in a Dynamic Field.
In a rapidly changing field like AR/VR, being proactive and creative is key. It's important to stay current with the latest tech and consistently bring new perspectives to the team's efforts.

Next Project
Espoirer Couriers